For my midterm, I created this level focusing on the blockout part and test some blueprint mechanisms I want to use.

Theme

The theme is about process and fantasy. While trying to reach the destination, the bright yellow sphere, players need to finish this level. But when players reach the end, actually nothing would happen, because the yellow sphere is just your fantasy.

During the process, players might feel scared because they always need to jump between platforms from a relatively high level to a low level.

Finally, when players reach the end, they realize everything seems so void.

Design Process

Level blockout:

4-2.png

Because it is about fantasy, I write fantasy in Chinese(HUAN幻)using spline and the whole level is based on this Chinese character:

1-2.png

Altitude of each platform is important:

2-2.png

Blue Print:

I test several triggers for my platform mechanism in my level blueprint. For my final, I need to migrate them into several single blueprints.

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SA_Project1_V1-Unreal-Editor-3_11_2022-12_36_29-AM.png

SA_Project1_V1-Unreal-Editor-3_11_2022-12_34_37-AM.png

Post Process: